The first time you pick up an upgrade, you get a quick on-screen message that informs you that you can slot it into a weapon to gain some benefits. Powers upgrades boost the effectiveness of your chi powers, such as increasing their duration or decreasing their casting cost, and finally multiplayer upgrades will provide boosts to your co-op partners. Armor upgrades will provide passive bonuses, such as increased damage resistance or a damage boost to tougher enemies, while the amulets have much bigger impacts, like increasing the damage you deal with guns at the expense of increasing the cost of your chi powers (i.e., “spells” that heal you or push enemies back or temporarily make you invisible). Weapon, fire mode, ammo, and elemental upgrades all affect the behavior of whatever weapon into which you slot them as previously described. There are a lot of ways for you to kit out your gear with the limitless upgrades you’ll find randomly throughout the game (this is where the loot-shooter aspects come into play), but they all fit into one of eight categories: weapon upgrades, fire modes, ammo upgrades, elemental upgrades, armor upgrades, amulets, powers upgrades, and multiplayer upgrades. Or maybe you prefer to go guns akimbo and dual-wield a pair of SMGs that spit fire. For instance, you can turn your regular old pistol into gun that shoots bullets that not only penetrate through enemies, but also poisons them with toxic damage. Some of these are given as rewards for completing missions, some you find from killing unique boss enemies, and some are available for purchase from the merchant NPCs.Įvery weapon has three upgrade slots that can be used to modify that weapon’s abilities in some interesting ways. There are a total of 70 weapons in the game for you to find and collect. Shadow Warrior 2's progression is a little more modular in nature. Originally posted by NoFiX:same Prob here: found that:Shadow Warrior's progression system was a more straightforward affair with money being used to buy upgrades for your guns, and “Karma” points and “Ki Crystals” to unlock new abilities. I hope this helps others with getting the game working.īut i fact this result in canging my router cfg for that game :/ i would like an explanation from the dev team why this is used Port UDP 514 is a reserved port for syslog and many firewalls even home firewalls will drop low range UDP ports as suspicious when traversing into an internet zone - you may have issues with this I had to allow outbound connection for this traffic to bypass my drop rules for all traffic to or from poland In order for this game to work you need to allow the following ports from yout internal network out to the following public IP blocks.ĭestination network 193.59.178.0/24 -this appears to be GOG networkĭestination host 194.110.240.185 -this is registered as a business IP is PolandĪlso some gen4 firewalls can beconfigured to drop traffic based on geoip tagging- mine was Here is what i did to resolve the issue - the steps will probably be different for you depending on your network topology.įirst i had to open a live log viewer for my firewall and record the drop table events the game was generating. This game required a bit more than that to get working. Some users are familiar with games that require "port forwarding" an internet facing connection through their firewall to an internal host- this is called NAT outside of the realm of home user network gear. This game requires unusual outbound UDP traffic that many firewalls will drop.
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